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Sid Meier and the 48 Hour Game

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On Valentine’s Day this year I was far from my girlfriend at the University of Michigan, with fellow Poptenner Peter Brauer, filming legendary game designer, Sid Meier, build a game from scratch in 48 hours. It was at once enlightening and inspiring to learn about his process. Now it’s here for everyone to bask in Sid’s beneficence.

He is one of the most acclaimed game designers of all time having created everything from Civilization I through IV, Pirates!, Railroad Tycoon, and dozens of other titles. Most recently he was the keynote speech at the Gamer Developer’s Conference in San Francisco where he discussed gamer psychology. Always a true believer in the idea that games will one day rule the world, Sid Meier wants to inspire a new generation of game designers. Namely the ones from his alma mater at Michigan which he returns to create a video game in 48 hours, and judge the entries for the “7th Annual Wolverine Soft 48hr Game Design Contest”. His son Ryan Meier, (at the time but no longer) president of the organization, co-hosts the event.

Sid first used a computer in Michigan when all there was were punch cards, print-outs, and one mistake cost hours of time. On that IBM mainframe he designed the first tic-tac-toe game, was chastised for using it to make games, and was nearly kicked out. The horrors!  After college Sid met Ace pilot Bill Stealey, challenged him to a game of “Red Baron” (a flight simulator), and beat him hands down. When Bill asked how Sid could win when he was the ace Sid replied, “I could see the algorithm the computer was using”. Bill responded, “Maybe we should start a game company” and so MicroProse was born in 1982.

In 1996 he founded Firaxis Games along with veteran designer and gaming executive Jeff Briggs. Sid was honored with an induction into the Computer Museum of America’s Hall of Fame in 2002, and he was the second person ever to be inducted into the Academy of Interactive Arts and Science’s “Hall of Fame” for Lifetime Achievement in 1999. Recognized around the world as the “Father of Computer Gaming,” Sid has been honored with virtually every award in the industry.  He is often recognized by industry experts as one of the industry’s “Game Gods.”

1. To download the finished games click here.
2. To read an interview with the winners of the contest click here.

Comments
8 Responses to “Sid Meier and the 48 Hour Game”
  1. Mike says:

    Great job dude! Very interesting contest and the results were pretty cool for such a short period of time.

  2. Mike says:

    Great job dude! Very interesting contest and the results were pretty cool for such a short period of time.

  3. 48-hour game jams are always amazing… it’s a great way to prototype fun stuff, and to force yourself to produce something quickly. I can’t believe what Sid came up with, with walk cycles and animations for multiple characters… I didn’t know he was a modeler, I was expecting sweet sweet programmer art.

  4. 48-hour game jams are always amazing… it’s a great way to prototype fun stuff, and to force yourself to produce something quickly. I can’t believe what Sid came up with, with walk cycles and animations for multiple characters… I didn’t know he was a modeler, I was expecting sweet sweet programmer art.

  5. Hi Jamie. I’m one of the co-coordinators / co-hosts of the contest. Sid’s participation was actually somewhat unofficial. Most participants were restricted to content they could create over the course of the contest, but Sid used some preexisting resources. Still, he did most of the work for his game during the contest.

    More information about the contest rules (for everyone but Sid) and some game download links can be found at the official web page for the contest: http://wolverinesoft.org/event/contest/48hourcontest7/

    If anyone has any questions, I’d be happy to try to answer them.

  6. Hi Jamie. I’m one of the co-coordinators / co-hosts of the contest. Sid’s participation was actually somewhat unofficial. Most participants were restricted to content they could create over the course of the contest, but Sid used some preexisting resources. Still, he did most of the work for his game during the contest.

    More information about the contest rules (for everyone but Sid) and some game download links can be found at the official web page for the contest: http://wolverinesoft.org/event/contest/48hourcontest7/

    If anyone has any questions, I’d be happy to try to answer them.

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  1. [...] To watch the video of how it all happened click here. [...]

  2. [...] spirit of the game jam, and specifically the upcoming Phoenix IGDA game jam, I present to you a documentary about a game jam (not ours). I especially like the part about the jam overlapping with Valentine’s day [...]



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